Frameboxx — Institute of Emerging Media
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B.Sc. in Game Art

Master game art, character design, environment creation, 3D modeling, texturing, animation and real-time workflows using industry-standard tools.

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Course Overview

This degree program takes you from foundational drawing and design theory through advanced 3D art, real-time rendering and portfolio-ready capstone work — built around the same pipeline used by game studios hiring today.

  • Learning Outcomes

    Production-ready 3D art, animation and real-time workflows

  • Industry Exposure

    Live briefs from partner studios throughout the program

  • Portfolio Development

    A hiring-ready reel built across every semester

  • Career-Ready Curriculum

    Placement preparation built into the final year

  • Course Duration

    36 Months

  • Eligibility

    10+2, Any Stream

  • Mode

    Full-Time, Campus

  • Certification

    UGC-Recognised Degree

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Professional Expert Verdict

Course Highlights

  • Industry Collaboration

    Curriculum co-designed with hiring studio partners.

  • Career Guidance

    Dedicated placement cell mapping students to open studio roles.

  • Internships

    Structured studio internship placed within the final year.

  • Studio Workflow

    Production pipelines modelled on real game studio process.

  • Capstone Projects

    A full game-art vertical slice, built solo and in teams.

  • Certification

    UGC-recognised degree plus tool-specific certifications.

What You Will Learn

34 subjects and 21 industry software tools, structured across 3 years and 6 semesters — from foundational drawing to a capstone-ready portfolio.

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Year 1 — Foundation

12 Subjects | 5 Software | 2 Semesters

Semester 1

6 Subjects

Subjects

  • English-ITheory
  • Introduction to Game Art
  • Fundamentals of Drawing and Sketching
  • Digital Drawing and Painting Techniques
  • Introduction to Data Mining
  • Gender Perspective / Yoga / Media Ethics

Software

  • Adobe Photoshop

Semester 2

6 Subjects

Subjects

  • English-IITheory
  • Advanced Drawing and Anatomy
  • Character Concept Design
  • Project Management
  • Fundamentals of 3D
  • Digital Marketing / Self Defence / Moral Values

Software

  • SketchUp
  • Substance Painter
  • 3ds Max (Fundamentals)
  • Maya

*Program duration may extend to 4 years under NEP 2020, with curriculum and fees adjusted accordingly.

Career Opportunities

  • 3D Character Artist

    High demand · Studio & freelance roles

  • Environment Artist

    High demand · Studio roles

  • Game Asset Artist

    Steady demand · Studio roles

  • Concept Artist

    Competitive · Studio & freelance

  • Level Designer

    Growing · Studio roles

  • Technical Artist

    High demand · Studio roles

  • UI Artist

    Steady demand · Studio roles

  • Animator

    High demand · Studio roles

  • Lighting Artist

    Growing · Studio roles

Student Projects

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Everything before you apply.

Ready to build yourcreative career?