Module 1
Subjects
- Game Art Foundation

Master the complete AAA Game Art pipeline by creating professional characters, environments, weapons, props, and game-ready assets using industry-standard software like Maya, ZBrush, Substance Painter, Unity, and Unreal Engine. Build a studio-quality portfolio through real production workflows.

This Master Program focuses on game art — covering character design, environments, texturing, look development, and portfolio-ready production workflows.
Students learn to create production-quality game assets using industry tools and pipelines. Content will be updated from program screenshots.

