LIGHTINGUI/UX DESIGN SYSTEMS SEMINAR
Scale interfaces with tokens, components, and documentation that product teams ship in production.

ABOUT THIS WEBINAR
Follow a complete ZBrush creature-building workflow used in real production pipelines. Learn how professionals move from a simple sphere to a fully detailed, portfolio-ready creature — covering anatomy, blocking, sculpting, and finishing techniques step by step.
- Creature Design Fundamentals
- Blocking & Base Mesh
- Anatomy
- Digital Sculpting
- Professional Workflow
- Portfolio Tips
WHAT YOU WILL LEARN
Ten focused stops on the road from sphere to savage — each one a technique you'll use again on your own creature work.
Anatomy
Understanding Creature Anatomy
Setup
Working with ZSpheres
Process
Sculpting Workflow
Forms
Blocking Primary Forms
Detail
Refining Details
Surface
Surface Detailing
Brushes
Brush Techniques
Career
Professional Portfolio Workflow
Output
Production Tips
Standard
Industry Best Practices

Arjun Mehta
Senior Creature Artist
SPEAKER PROFILE
- Studio
- Independent / Production Freelance
- Experience
- 10+ Years
- Specialisation
- Creature & Character Art
Arjun has spent over a decade sculpting creatures and characters for animation and game productions, moving from concept sketches to final production-ready meshes. He now teaches the same sphere-to-creature workflow he uses on live briefs, focused on getting students portfolio-ready.
- ZBrush
- Creature Design
- Character Art
- Digital Sculpting




